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velipso avatar velipso commented on July 20, 2024

No, I experimented with a couple different ways to do this, and I settled on doing an old school event loop, for simplicity. The sink code just dispatches the events itself, in a do-while loop.

This means implementing a native function like events.getnext, which will get the next event, or wait until an event is added. Then the sink code would be something like:

do
  var { type, args } = events.getnext
while type != events.QUIT
  # handle event
  if type == events.MOUSEMOVE
    onMouseMove args
  elseif type == events.MOUSECLICK
    onMouseClick args
  # etc...
  end
end
# quit happened...

Here's an issue where I discuss options, but eventually concluded not to do anything: #51

And another idea for event based processing here: #28

from sink.

steve64 avatar steve64 commented on July 20, 2024

from sink.

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