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vectorwing avatar vectorwing commented on August 15, 2024

As an addendum to this concept: the goal here is not to invalidate Potions. By the contrary, I want Potions to remain the superior, later-game effect provider, being more practical and controllable routes to status effects. Foods would merely grant limited, but hopefully useful assists to players on their daily routine:

  • Foods can usually only be eaten if hungry (save some exceptions), limiting the rate of benefits one can rake from them per hour;
  • Most foods would be limited to the "common" range of effects, the kind you'd expect from a natural body process (speed, strength etc);
  • Potions can be extended and amplified, and go beyond average logic, such as Water Breathing and Invisibility.

I am considering extending some ideas to the potion system, but nothing confirmed on the short term.

from farmersdelight.

vectorwing avatar vectorwing commented on August 15, 2024

Most of this has been completed on some form, and I feel any rebalances will happen more organically.

from farmersdelight.

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