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vczh avatar vczh commented on September 26, 2024

If you read my Direct2D code you will see I manually unsupport HI DPI settings, because as a one man army the performance is definitely not good enough for such a big library.

But you can add it yourself just for your game!

  • Use Direct2D, find the "dpi = 96" code and delete it.
  • Add your manifest to support HI DPI.
  • Modify the Direct2D initialization code to support your target Direct3D devices.
  • Expose your Direct3D devices to GuiDirect2DElement.

Than you should be fine, because now the application uses the real DPI coordinate. If you finish the job you can create a pull request to me. I will modify it to support other scenarios.

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vczh avatar vczh commented on September 26, 2024

create another issue #37 to track this problem and close this for duplication

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