Comments (41)
Updated first post with Workflow section.
I previously mentioned the possibility of requiring proof of identification for being the Review team. That will not be required.
from library.
@phdsg You can if you'd like, but it doesn't bother me if I attempt to build a repo and it fails to compile. (The build breaking on one arch but not another is a common case that will be unavoidable to fully detect before attempting to make builds.) I'll just make a comment in the plugin's thread that it doesn't compile on arch XXX because of a particular reason, they'll fix it, update the submodule again, and I'll rebuild. To save the extra steps, you can try building, but it's not required.
from library.
Technically if a build hasn't been made yet (you can tell because latestVersion != repoVersion
), the plugin developer doesn't need to bump the version unless the Build Team is in the process of making a build at the same time. So, accept the update but warn the developer, and if the new commit hash doesn't make it, the developer will complain after noticing that the build is out of date and we'll mention that they should have bumped the version.
from library.
There's dead silence on the Facebook page about Plugin Manager sync issues.. which means this system is working well! I know how much effort it takes to review and curate these 116 plugins, so if you comment here with the best way to contact you privately, I'll grant your account all VCV-branded plugins, or $50 if you'd prefer for the past half-year in the VCV community.
from library.
@c50a326 If you're interested in publishing a closed source plugin, see https://github.com/VCVRack/community/blob/master/README.md#addingupdating-your-plugins-build-for-closed-source-free-and-commercial-plugins
If you're interested in your own security as a user, VCV has government IDs on file before allowing submissions of unreviewed files.
from library.
do we check if the code builds?
from library.
Thanks for the help so far guys! To organize team members, state your name and I'll list your username in the first post.
from library.
@AndrewBelt does "branch" in .gitmodules have to point to the specific commit we checked out in the repo?
from library.
When you enter a submodule directory and check out a particular commit, that commit is saved when committing in the parent repository.
from library.
yea, that worked for the previous PRs i did.
but with the moDllz i had a problem...
did what you just said. entered repo, pulled, checked out the commit...
after commiting and pushing, i still had unstaged changes in that repo i couldn't solve. some modified or deleted svg :(
so i reverted this one for now and try again.
from library.
...yesterday I found out there were unused svgs, (with same names but different cap)...so I cleaned them out to avoid issues... After that commit I posted the hash here...#389
from library.
ah. this repo was already bumped to 0.6.1 before (but not yet made available)...
will take another look.
from library.
anyways, for the future: how do we deal with situations like that @AndrewBelt ?
when a dev requests multiple updates between builds, one version bump per request or one per build?
from library.
ok, tried once more to update the moDllz repo...
starting from clean working tree
cd repos/moDllz
, git pull
, git checkout 59c14cf
, cd ../..
gets me here:
$ git status
On branch master
Your branch is up to date with 'origin/master'.
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git checkout -- <file>..." to discard changes in working directory)
(commit or discard the untracked or modified content in submodules)
modified: repos/moDllz (new commits, modified content)
no changes added to commit (use "git add" and/or "git commit -a")
after git add repos/moDllz
however, it still says:
$ git status
On branch master
Your branch is up to date with 'origin/master'.
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: repos/moDllz
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git checkout -- <file>..." to discard changes in working directory)
(commit or discard the untracked or modified content in submodules)
modified: repos/moDllz (modified content)
from library.
When you git commit
after adding the update, what does git status
say?
from library.
$ git status
On branch master
Your branch is ahead of 'origin/master' by 5 commits.
(use "git push" to publish your local commits)
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git checkout -- <file>..." to discard changes in working directory)
(commit or discard the untracked or modified content in submodules)
modified: repos/moDllz (modified content)
no changes added to commit (use "git add" and/or "git commit -a")
from library.
Looks like your changes were successfully committed. If you enter the moDllz
directory, which content is modified? (git status
)
from library.
$ git status
HEAD detached at 59c14cf
Changes not staged for commit:
(use "git add/rm <file>..." to update what will be committed)
(use "git checkout -- <file>..." to discard changes in working directory)
modified: res/moDLLzSwitch_0.svg
deleted: res/moDllzKnobM.svg
deleted: res/moDllzPort.svg
no changes added to commit (use "git add" and/or "git commit -a")
from library.
is this a capitalization thing?
from library.
I think you're fine, right? Your local moDllz directory is out of sync which can be fixed with git clean -fdx
and git reset --hard HEAD
, but the community repo is now correctly linked with that commit number.
from library.
after git clean -fdx
and git reset --hard HEAD
in the moDllz repo:
$ git status
HEAD detached at 59c14cf
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git checkout -- <file>..." to discard changes in working directory)
modified: res/moDLLzSwitch_0.svg
no changes added to commit (use "git add" and/or "git commit -a")
from library.
yeah, seems this is a moDllz vs moDLLz filename conflict... hate that about windows!
pull request should be fine tho, right?
from library.
Pinging people for #393
from library.
Yes...there was some mixed files with same name and different caps.. (sorry guys about this).. I cleaned them up, but kept the filename.
Should I give the files a brand new name to make things easier? ...
from library.
@phdsg @mdemanett I've given you commit access so we can finally skip PRs.
Remember to acknowledge that you've "reviewed" the changes in the commit message if updating a submodule.
If someone would like to join the Review Team, send a few correct PRs following the Workflow in the first post, and I'll also give you commit access.
from library.
does that mean we can work directly from a clone instead of the fork?
from library.
Yup
from library.
nice, should we do our edits on branches or just directly to master?
from library.
Directly to master would be easiest for you.
I'll occassionally review commits but mostly just trust that things are in order.
from library.
still not sure how to solve #398 (comment) and whether adding the repo with --depth=1
broke it or something else.
deleted my community fork and local clone of it, replaced it with a fresh clone from here.
all the modules check out ok.
from library.
@AndrewBelt on the TODO thing in the OP:
not sure if there's a shortcut but i do:
- before updating the repo:
git submodule status <submodule>
to get the current commit hash - and then in the submodule's repo after pulling the updates:
git diff <commit> HEAD
from library.
Could someone review the list of open plugin threads and make sure we've done all we can do with the review process? This is probably a good link to bookmark. https://github.com/VCVRack/community/issues?q=is%3Aissue+is%3Aopen+label%3Aplugin+sort%3Aupdated-desc
from library.
I cleaned up a bit, closed a couple or commented.
AS and Impromptu (as of just now) are ready to build.
Bidoo remains outstanding on the build issue -- awaiting 0.6.1, I guess.
It'd seem helpful in general to clarify what people can do to be compliant with the build system when they're using libraries. That's been the biggest headache with the process so far. Like, if hypothetically someone had a good reason to depend on libsamplerate, and wanted to be in the build system, how would they do it?
from library.
As for libsamplerate, that library doesn't build on Linux using the cross compilers x86_64-w64-mingw32-g++
and x86_64-apple-darwin15-clang++-libc++
because of its sketchy build system (not because it's written sketchy but because autoconf for dumb reasons needs to run binaries that it compiles before it generates a Makefile, which is impossible since it's producing Mac/Windows binaries on Linux.) The best solution is to adopt libsamplerate into the plugin's own build system through SOURCES += libsamplerate/...
.
from library.
from library.
Cool, been meaning to try those. I'm at matt at demanett dot net. Thanks!
from library.
Hey @AndrewBelt, sorry, I had missed the notification for message above from June 5th. My email is modular80 at gmail dot com. Thank you!
from library.
Hey, this is the best place I could find to ask this:
How is the open-source/closed-source thing working right now? I mean, how are closed-source plugins added to the community plugins, and how can they be verified as not being malicious in the absence of the source code?
Let me know if there's a more appropriate place for this question/discussion, or somewhere it has been had before, thanks!
from library.
Just so everybody is aware of making changes after automation queuing a repo for review / build or up to date status. What are the proper procedures regarding this. There have been a few instances, recently and in the past, where the integrity of Rack have been compromised by updates. This is rare and not to point the finger at anyone, these things happen...
What would be the best course of action for a Plugin Dev to take if there is a last minute bug or change? Would simply closing the issue then submitting a new build be the best way make sure a compromising commit does not make it through?
from library.
Github issues are not connected to the build. We just use them to track the work to be done. As soon as I commit a version of a plugin to the repository, the next build run will pick it up. To prevent it from being picked up means that either myself or @AndrewBelt has to revert the commit in the library repository. Closing issues won't do anything, except cause potential confusion on our part.
In general, the problem is one of quality control on the plugin developer's side. Developers should be submitting their plugin for release AFTER quality control has been done on their side. A lot of developers of open source plugins do this by posting pre-release versions in the forum, which is great. You get some runtime on your plugin and people can test before releasing it via official channels. Every one of those critical issues could have been prevented with a little more testing before submission.
To answer your question: notifying us via Github issue, or better email, is probably the best course of action in a case like you described.
Any thoughts on this, @AndrewBelt?
from library.
Closing since the VCV Community forum is a more organized place for discussions.
from library.
Related Issues (20)
- october HOT 9
- HarmonicAnomalies HOT 4
- minimal-friction HOT 4
- MUS-X HOT 9
- sn HOT 6
- STS-Multiplier HOT 3
- astrokkidd HOT 6
- STS-Splitter
- STS-Sine-VCO
- STS-Saw-VCO
- STS-Bundle HOT 2
- SmarTAZZStudio-Free HOT 10
- kCathedral2 reverb preset crashes Rack HOT 1
- SSE HOT 6
- pachde-hc-one HOT 4
- MML HOT 5
- CVfunk HOT 17
- eightfold HOT 3
- SanguineMutants HOT 4
- Semeru HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from library.