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vchelaru avatar vchelaru commented on September 27, 2024 1

This has been fixed on this commit:

b4bacc4

You can see it by opening the MonoGameGumInCode sample and uncommenting these lines:

//SystemManagers.Default.Renderer.Camera.Zoom = 3;

//Renderer.TextureFilter = TextureFilter.Linear;

You should see something similar to this:

image

I've added a property for the different types of TextureFilters, but I hooked in to the existing logic to support linear. Let me know if this will work or if other modes are needed.

from gum.

vchelaru avatar vchelaru commented on September 27, 2024

Thanks for the question, let me investigate and I'll get back to you. If necessary I'll make changes to Gum to support it.

from gum.

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