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LinLo avatar LinLo commented on August 19, 2024 3

Hello,

I successfully played an entire game (more than 2hours) with a windows gamer and one AI.
I used proton experimental and hosted the game, and my friend modified its settings.json to override the game_client platform_architecture to AMD64-WINE.

I made comments on steam community hub:
https://steamcommunity.com/app/1575940/discussions/1/7026264603287932608/#c7026264603290039319

I Hope this can help.

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cswimr avatar cswimr commented on August 19, 2024 1

+1 to this issue, apparently the check exists because of desync issues. Here's a forum thread from the Sins 2 forums that provides a bit more information: https://forums.sinsofasolarempire2.com/529788/
I've contacted the Sins 2 developers as well, and got the following response:

we do not support multiplayer between different architectures sorry (will go out of sync)

And I can confirm, this affects both joining and hosting lobbies.

image
image

Just thought I'd provide a bit more information on this issue, as I'm also affected.

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Leseratte10 avatar Leseratte10 commented on August 19, 2024

Looking at the error log posted in said forum (https://pastebin.com/MNw9tLe6), the desync happens due to a different "random_stream" value. Maybe the game is relying on the random number generator being exactly the same on both machines and there's some kind of one-off error in Wine that results in different random numbers?

But the dev's answer also sounds phishy. Windows and Linux with Wine aren't two different architectures. The architecture is exactly the same - amd64. The fact that they decided to display it as "amd64-wine" doesn't make it a different architecture.

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zFERDQFREZrzfq avatar zFERDQFREZrzfq commented on August 19, 2024

The issue here is that Wine's reimplementations of the Microsoft's Visual C runtime does not copy the behavior perfectly, so with some games like this ones where each players runs the whole simulation and sync only commands, these very small behavioral differences can cause missmatches.

Therefore :
only wine players is ok,
only windows is ok,
but any mix cause desync sooner or later.

The devs probably tested and witnessed this and decided to isolate them.

The solution to install the official Microsoft's DLL from the redist package solves the issue, because by doing that, everyone have uses the same implementation : the Microsoft's one.

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jseward avatar jseward commented on August 19, 2024

@zFERDQFREZrzfq is correct (I added the sandboxing for this reason)

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