Comments (3)
LoL, for me it works as is, but when I change windows.h to bcrypt.h, it doesn't work.
I suspect it has something to do with the version of the compiler or Windows platform SDK. I've got this, what do you have?
INCLUDE=C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.29.30133\ATLMFC\include;
C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.29.30133\include;
C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um;
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt;
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared;
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um;
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt;
C:\Program Files (x86)\Windows Kits\10\include\10.0.1;
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You are right - it does not help :(
I have made some attempts and updated the question on stack overflow.
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this works for me on my developer machine, as well as on windows-2022 and windows-2019 github actions runners:
try_compile(bcryptAvailable "${CMAKE_CURRENT_BINARY_DIR}/tryCompile" SOURCES "${CMAKE_CURRENT_LIST_DIR}/tryCompileBcrypt.cpp" OUTPUT_VARIABLE bcryptMessages)
message(STATUS "bcryptAvailable: ${bcryptAvailable}")
tryCompileBcrypt.cpp:
#include <Windows.h>
#include <bcrypt.h>
#include <cstdio>
#pragma comment(lib, "bcrypt.lib")
int main(int, char **)
{
printf("%p\n", &BCryptEncrypt);
}
please try this in your usecase (xbox?). ;)
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