Uwe Gruenefeld's Projects
We present the ARm Haptics system, which builds upon 3D-printed wearable input modules to provide haptics for Augmented Reality.
We present ChalkboARd, a prototype of an AR-enabled public display that seamlessly integrates into its environment
Game Engine written in Java and OpenGL.
Pictures of ethnographic study on the container vessel 'Choapa Trader'.
We designed a technique to visualize out-of-view objects in head-mounted Augmented Reality called EyeSee360.
NodeMCU source code to operate peripheral vision glasses.
Out-of-View Object Visualization Techniques for Mixed Reality. EyeSee360, EyeSeeX, FlyingARrow, HaloVR, WedgeVR, HaloAR, WedgeAR.
Prototyping tool for peripheral light displays in Mixed Reality.
Package for Unity3D to synchronize GameObjects, Resources and Components with multiple Unity clients over websockets.
We present VRception, a toolkit to quickly and easily prototype Cross-Reality Systems without the need for hardware prototyping. The fundamental idea is to simulate both physical and digital realities inside Virtual Reality.