Comments (1)
Among what is currently possible in the game, I though about the following:
- One or more chests surrounded by rock
- A room full of boxes
- An npc trapped between rocks with a pack besides them
- "Mini bosses" - strong versions of current monsters that appear randomly
If we added some AIs that do not wander around, it would be possible to make encounters with groups of monsters too. For instance, lots of slimes protecting a chest.
If we added doors, we could have "surprise rooms". A door could be a heavily armored body that a Key card can destroy. It would need an improved map generation that avoids deadlocks.
from backdoor.
Related Issues (20)
- Rocks drop spikes
- Show game stats on death
- Fullscreen doesn't properly fit the screen
- Flying bodies
- Sector made up of small floating islands connected by bridges
- Enable playtesting deeper sectors more easily
- Allow devmode to add cards to actors' hands
- AIs that do not wander
- Fixed map parts
- Start game at resolution specified in profile HOT 1
- cp command as it is used when importing external libs is not compatible with macos
- External dependencies that use git repositories are not version-locked
- Create simple splash screen to circumvent fullscreeen-startup problem
- More movement / spatial cards
- Fire drop
- Brainstorm for 2021
- Someone somewhere is using "IDLE" instead of "idle" HOT 3
- Remove release files from git HOT 1
- Building errors
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from backdoor.