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cadaver avatar cadaver commented on May 4, 2024

Please provide the scene & code you're using, otherwise it will be hard to debug.

I believe this is related to optimizations in AnimatedModel that try to avoid updating the total bounding box unless absolutely necessary.

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szamq avatar szamq commented on May 4, 2024

Hi Lasse, here is scene and mdl file needed to reproduce this issue.
https://drive.google.com/folderview?id=0B-FH5cooowQpMGZqRXBBQmpldGc&usp=sharing

To reproduce the bug:

  1. move your camera to the left so you couldn't see the rope.
  2. run simulation and the rope should start to swing.
  3. you won't be able to see the swinging rope, but you can see physics debug boxes flying through the camera(F3)

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cadaver avatar cadaver commented on May 4, 2024

The bug is simple: for optimization, bounding box or skinning is not updated for an AnimatedModel that is not already visible, and is not playing any animations. However, how to fix it without losing the optimizations is another thing.

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szamq avatar szamq commented on May 4, 2024

Maybe some flag like updateAlways, default off.

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