Comments (6)
The Window's "texture" attribute looks a little suspicious to me. I think the "border" image rect is taken from Textures/UI.png, no?
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combatui.png was a copy of UI.png. I did it so i don't mess with the editor's stuff. It is basically the same except i added a white border for my skills area. When i point the background at UI.png I get all white. Why would the same layout render fine in the editor if the reference is invalid?
Something wierd about about this layout is the background is a sibling to the skillslots so that the opacity can be ignored. I later found an option to simulate that effect i believe but havn't changed it.
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Explicitly defined image rect for the window should at least fix that for the time being.
I originally suspected the image rect would be reset when assigning a texture to override the style, but it should only do that if the previous image rect is zero.
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Testing with a similar layout containing a window I can't reproduce the bug.
However, I assign the UI default style to the root element prior to loading the layout. If you don't do that, then the Window won't get the default style's image rect attribute and will indeed show a full texture, which is different from the editor (which always has the default style assigned)
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i may not be setting the default style :sheep so please don't waste time looking into this until i can confirm.
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yup. no default style.
thanks guys
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