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Comments (8)

DCubix avatar DCubix commented on May 30, 2024

I think that would require the engine to be rewritten.

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BluePrintRandom avatar BluePrintRandom commented on May 30, 2024

I think this should become a development target, after bullet 3 releases,

and thread Animation, physics ,potentially logic,
Animation is a severe bottle neck at the moment , so hardware armature
skinning is the fix there.
On Jan 14, 2016 6:22 PM, "Diego Lopes" [email protected] wrote:

I think that would require the engine to be rewritten.


Reply to this email directly or view it on GitHub
#19 (comment).

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DCubix avatar DCubix commented on May 30, 2024

I don't think "rewriting" should really be a development target.

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BluePrintRandom avatar BluePrintRandom commented on May 30, 2024

Actually, I hope to find some way to pay the UPBGE developers for their
efforts, I was hoping through wrectified, but I still have a long battle
before then, and even when it assures nothing,

A paetron page or a kickstart is a good idea, and with what you have been
doing, I think it would fly,

Then the money can be used to hire each of you with grants, the same way
the blender foundation does it,
On Jan 14, 2016 6:56 PM, "Diego Lopes" [email protected] wrote:

I don't think "rewriting" should really be a development target.


Reply to this email directly or view it on GitHub
#19 (comment).

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Akira1San avatar Akira1San commented on May 30, 2024

I think the multi-core is an interesting discussion, and that all of the upbge devs should express their opinion, vision. As its said in the wiki page: "Add multi-core support for the whole GE - This would affect physics and realtime rendering. This would severely optimise the GE without any major rasterizer re-write." i think this is an interesting line(This would severely optimise the GE without any major rasterizer re-write), but the developer didnt add any docs.
So i found something interesting -> MSc Dissertation – Multi Core Game Engine, link here -> https://nunoleiria.wordpress.com/portfolio/msc-dissertation-multi-core-game-engine/
The page contains the doc, the pdf, the source code and a demo. It looks interesting, but the developers could really tell.

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panzergame avatar panzergame commented on May 30, 2024

I don't really see where we can add multi core support without rewrite everything and add a thousand of bugs. Animation are already multithreaded, physics will be with the new bullet3 i guess, rasterizer part can't be because of opengl state shared and logic must be strictly not threaded. The only think i see (and i'm not very sure) is for the scenegraph part.

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lostscience avatar lostscience commented on May 30, 2024

Any improvement is better than nothing.Could you check and see if the
scenegraph can support multicores?

On Sat, Jan 16, 2016 at 4:35 AM, panzergame [email protected]
wrote:

I don't really see where we can add multi core support without rewrite
everything and add a thousand of bugs. Animation are already multithreaded,
physics will be with the new bullet3 i guess, rasterizer part can't be
because of opengl state shared and logic must be strictly not threaded. The
only think i see (and i'm not very sure) is for the scenegraph part.


Reply to this email directly or view it on GitHub
#19 (comment).

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panzergame avatar panzergame commented on May 30, 2024

I close this issue for a more precise one or a pull request.

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