Comments (3)
I really like the idea of JLSL. I haven't tried it in practice, but i imagine having access to all the comfort of intellij (autofill, copilot, etc.) for shaders is way better than any text editor / VSCode.
from creative.
If this is ever implemented we have to consider the json description of core, program shaders and post shaders. I personally believe that JLSL might be way too much of a hassle, especially for includes
from creative.
The mixin option looks like a dream 🤤
from creative.
Related Issues (20)
- 23w17a/1.20 new glyph providers HOT 1
- IllegalStateException: Nesting problem HOT 3
- .png twice in texture.png.mcmeta
- [Feature Request] support for assets/minecraft/atlases/blocks.json
- creative can't read resources with illegal params HOT 2
- [Feature] (`serializer-minecraft`) Add API to (de)serialize elements independently HOT 1
- 1.20 font parse error HOT 1
- Metadata should be independent
- Use Java 17 HOT 1
- java.lang.ClassCastException HOT 1
- Separate item and block models HOT 1
- Add missing toBuilder() methods
- Replace Set with Collection in SoundRegistry
- Add ElementRotation.of(Vector3Float origin, Vector3Float angles, boolean rescale) HOT 4
- Possibillity to load BBModels HOT 2
- Ability to add layers and variables individually in ModelTextures.Builder HOT 1
- Don't throw on file parse errors
- Atlas source types are deserialized as strings HOT 1
- Dependency Dashboard
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from creative.