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i-saint avatar i-saint commented on July 19, 2024

we have no plan to do it. what is your use case?

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PeppeDK avatar PeppeDK commented on July 19, 2024

I would like to calculate specular effect for lights on rths, and to do it i need to get normals.
I'd like to read le normal through unity buffers rather than through the vertices of the 3d model.
If u think its not important, can u anyway just help me to pass textures from unity to rths? and read these on "rthsShadowDXR.hlsl"?.

Thanks, and congratulations for your job.

from raytracedhardshadow.

i-saint avatar i-saint commented on July 19, 2024

this plugin's purpose is just rendering hard shadows (mainly on legacy render pipeline). all the others are beyond the scope.
I recommend you to use Unity 2019.3 (beta) + HDRP. it supports raytracing. if you are really willing to fork and modify this plugin, Texture.GetNativeTexturePtr() will be your best friend.

from raytracedhardshadow.

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