Comments (11)
Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
Since 5.6b is released, I will look into this and see if this can be supported in ABGT 1.2.
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Original comment by Sam Narain (Bitbucket: samnarain, GitHub: samnarain).
These assets are mainly just video, but the importer of course has some settings. That same importer can be set to import the asset as MovieTexture (Legacy). The first thing I can think of are transcode options for the dimensions in the AssetBundle.
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Original comment by Sam Narain (Bitbucket: samnarain, GitHub: samnarain).
Currently it looks it will need a separate filter type and importer adjustments. It does go quietly into the AB build, so there is minor tweaking to do here.
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Original comment by Matt D (Bitbucket: DWSMatt, GitHub: DWSMatt).
@homae maybe you should release 1.2 and release this in 1.3 once 5.6 is out along with other fixes?
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Original comment by Sam Narain (Bitbucket: samnarain, GitHub: samnarain).
The tool supports Unity 5.4.1f1 and above, including Unity 5.6b3. One of the major features in 5.6 is video. As this is mostly an importer adjustment, I do not see the reason why it should be postponed as b9 is the current status and according the planned roadmap, the 5.6 release will be in less than some weeks. I think this feature will significantly increase the value of ABGT, as variant distribution of assets - including video - belong in AssetBundle practices.
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Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
Resolved issue with commit 988778b .
NOTE: Transcoding crashed Unity in 5.6b3, so some of the importer features are not tested. I will test these in future versions of Unity
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Original comment by Matt D (Bitbucket: DWSMatt, GitHub: DWSMatt).
@samnarain Don't think Hiroki agrees :)
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Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
5.6 video import is landed today.
Matthew Dawson, Sam Narain, am I missing something in discussion above?
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Original comment by Sam Narain (Bitbucket: samnarain, GitHub: samnarain).
@homae no, basically you resolved it :) awesome work!
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Original comment by Matt D (Bitbucket: DWSMatt, GitHub: DWSMatt).
It's just we both said "Don't worry" but then you were like "Nah, I'm Hiroki, I can do this" :) Nice job!
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Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
Ah okay :) Thanks!
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Related Issues (20)
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