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hiroki-o avatar hiroki-o commented on August 19, 2024

Original comment by Sam Narain (Bitbucket: samnarain, GitHub: samnarain).


@chbfiv the maintainer is currently actively looking into making ABGT more efficient when working with large amount of assets (100K+). I think that with the steps necessary to achieve such improvements comes the need for virtual assets or configurable settings per production environment to achieve this.

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hiroki-o avatar hiroki-o commented on August 19, 2024

Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).


By nature of AssetBundle the system requires data from filesystem to build bundle. Being said that, I think it is capable to procedurally create variation of sub-assets based on source (such as creating SD/LD from HD) and write it in cache folder, then use it as input to accomplish this.

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hiroki-o avatar hiroki-o commented on August 19, 2024

Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).


Virtual Asset needs some deeper consideration before implementation. I am pushing this back to 1.3.

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hiroki-o avatar hiroki-o commented on August 19, 2024

Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).


Ticket added to Trello
https://trello.com/c/Mv6s1lPu/180-support-virtual-asset

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hiroki-o avatar hiroki-o commented on August 19, 2024

Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).


Update on this ticket.

I have added AssetGenerator node to dev branch, which you can generate derivative assets from incoming sources.

Generator.png

Currently the built-in Generator is only TextureScaler, it will at least do the job to create SD/LD textures on demand, give them straight to variant.

I hope you can try this feature and see if it works for you.

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hiroki-o avatar hiroki-o commented on August 19, 2024

Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).


Note: current TextrueScaler implementation is very trivial - you might want to implement on your own for production use.

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hiroki-o avatar hiroki-o commented on August 19, 2024

Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).


I will set this issue to resolved. Please reopen issue if this is not solved by AssetGenerator node.

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