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awesomez avatar awesomez commented on May 31, 2024 1

Seems like this needs to be brought up in the Universal Render Pipeline threads since that is the direction Unity is now moving. This has been open since Feb of last year and nothing has been done about it. Maybe someone else is in charge of getting this kind of thing sorted (i.e. someone like the URP team.)

If something fundamental needs to be changed, they need to be aware of it now before we have to wait 10 years for a fix.

from 2d-pixel-perfect.

exzizt avatar exzizt commented on May 31, 2024

Why don't you want pixel-style font for a pixel-art game?

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HunterOvadia avatar HunterOvadia commented on May 31, 2024

Why don't you want pixel-style font for a pixel-art game?

Just doesn't fit the style we are going for, and it looks relatively bad compared to just a regular font.

from 2d-pixel-perfect.

awesomez avatar awesomez commented on May 31, 2024

Why don't you want pixel-style font for a pixel-art game?

Indeed -- I need to do depth tricks and use standard 3d camera to do this (but I need the standard 3d camera to stay as it is. )

I was just about to post this issue.

The background shrinks super-tiny and doesn't return the 3d background camera to its original size with "Upscale Render Texture" on. It looks zoomed-in.
This is only a problem with "Upscale Render Texture" on.

Is there any way to fix / workaround this? -- What script should I modify to ensure this works properly?

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Macyrate avatar Macyrate commented on May 31, 2024

Have you found the solution?
I just encountered the same problem.

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Macyrate avatar Macyrate commented on May 31, 2024

I have to give up on using Upscale Render Texture, although the effect is amazing.
The weird thing is when I'm using 1280 * 720 resolution, it works fine……
But in 1920*1080, I got everything pixelated.

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awesomez avatar awesomez commented on May 31, 2024

Is that in-editor? -- Have you tried it in a build at that resolution?

Also, what Unity version are you using?

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Macyrate avatar Macyrate commented on May 31, 2024

Test in build:
1280-720.png Fine
1920-1080.png Boom!

Version 2019.2.18f1 Personal

And my setting for Pixel Perfect Camera:
Asset Pixels per Unit 16
Reference Resolution 320 * 240

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awesomez avatar awesomez commented on May 31, 2024

Wow, that's definitely weird behavior! -- Maybe post this as a new issue? D:

This is a big problem. It really seems to go deeper than just the Culling Mask...

from 2d-pixel-perfect.

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