Comments (9)
Seems like this needs to be brought up in the Universal Render Pipeline threads since that is the direction Unity is now moving. This has been open since Feb of last year and nothing has been done about it. Maybe someone else is in charge of getting this kind of thing sorted (i.e. someone like the URP team.)
If something fundamental needs to be changed, they need to be aware of it now before we have to wait 10 years for a fix.
from 2d-pixel-perfect.
Why don't you want pixel-style font for a pixel-art game?
from 2d-pixel-perfect.
Why don't you want pixel-style font for a pixel-art game?
Just doesn't fit the style we are going for, and it looks relatively bad compared to just a regular font.
from 2d-pixel-perfect.
Why don't you want pixel-style font for a pixel-art game?
Indeed -- I need to do depth tricks and use standard 3d camera to do this (but I need the standard 3d camera to stay as it is. )
I was just about to post this issue.
The background shrinks super-tiny and doesn't return the 3d background camera to its original size with "Upscale Render Texture" on. It looks zoomed-in.
This is only a problem with "Upscale Render Texture" on.
Is there any way to fix / workaround this? -- What script should I modify to ensure this works properly?
from 2d-pixel-perfect.
Have you found the solution?
I just encountered the same problem.
from 2d-pixel-perfect.
I have to give up on using Upscale Render Texture, although the effect is amazing.
The weird thing is when I'm using 1280 * 720 resolution, it works fineβ¦β¦
But in 1920*1080, I got everything pixelated.
from 2d-pixel-perfect.
Is that in-editor? -- Have you tried it in a build at that resolution?
Also, what Unity version are you using?
from 2d-pixel-perfect.
Test in build:
1280-720.png Fine
1920-1080.png Boom!
Version 2019.2.18f1 Personal
And my setting for Pixel Perfect Camera:
Asset Pixels per Unit 16
Reference Resolution 320 * 240
from 2d-pixel-perfect.
Wow, that's definitely weird behavior! -- Maybe post this as a new issue? D:
This is a big problem. It really seems to go deeper than just the Culling Mask...
from 2d-pixel-perfect.
Related Issues (11)
- Better Readme page exists in the docs already
- 2 Camera setup -- "Upscale Render Texture" w/ Culling Mask above Basic 3D Camera
- Upscaling causes pixelated text
- Usage with Cinemachine HOT 1
- The current crop feature is letterboxing!
- Texture upscaling is not compatible with PostProcessingStack v2 HOT 2
- Override previous rect configuration
- Stretching pixel-perfect viewport by 1.2 vertically? HOT 1
- Upscale AND pixel snapping? HOT 3
- Is development for this project still going? HOT 3
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from 2d-pixel-perfect.