Comments (2)
Hi Jeremis,
You can deform the mesh (without adding mesh points). This can increase the resolution in specific parts of the domain, whilst also reducing the resolution in other parts.
A simple example you can checkout is the raw Underworld user guide here.
https://github.com/underworldcode/underworld2/blob/master/docs/user_guide/02_TheMesh.ipynb
From the Model
object in UWGeodynamics you can grab the mesh object and follow the workflow in the user guide.
Hope this helps.
from underworld2.
Thanks!
from underworld2.
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