Comments (4)
Might be related to (or even the same as) #3.
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@protodeep and I discovered that it might simply be caused due to physics framerate being lower than render framerate. When physics framerate is turned up higher than render framerate the judder and lag goes away completely.
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Upon further investigation it also looks like setting the rigidbody's interpolation setting to None improves the behavior significantly, even without any core asset upgrades. This might be something we can recommend to developers before the next release?
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Has been addressed by #58, and is only a minor issue right now. I am going to close out this issue because if there is anything else that needs to improve registration it will be caused by different issues
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