Comments (1)
Now that 1.1.0 has been released, this behaviour has been changed so that supportsHandTracking
is only true when the Ultraleap Service is installed and running. This is irrespective of if a hand-tracking device is physically connected or not to make the behaviour more consistent.
from openxrhandtracking.
Related Issues (18)
- Angular and linear hand velocity is not supported HOT 1
- Wrist joint is at elbow HOT 3
- Hand joints in world space? HOT 3
- Any progress? New release? HOT 2
- Failed to install at log permissions for translation exception HOT 4
- API layer does not disable function intercepts when hand-tracking extension is not requested HOT 1
- OpenXR Developer Tool for WMR reports runtime failure HOT 5
- I'm trying to adjust the tilts, but there is no instructions on where to put the environment variable. HOT 4
- How to use this for MSFS and DCS under OpenXR? HOT 1
- Increase smoothing HOT 3
- Joints are all reported as the same radius HOT 8
- The API Layer does not work with Unreal Engine 4.25 HOT 3
- SteamVR OpenXR does not honour the "xrGetSystemProperties" extension chain HOT 2
- Hands move in virtual space when the user view is rapidly moved HOT 3
- Layer fails to load HOT 2
- Error when running UWP HOT 11
- linux build HOT 4
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from openxrhandtracking.