Git Product home page Git Product logo

opentype.js's Introduction

opentype.js

opentype.js is a JavaScript parser for TrueType and OpenType fonts.

It gives you access to the letterforms of text from the browser or node.js.

Example of opentype.js

Here's an example. We load a font, then display it on a canvas with id "canvas":

opentype.load('fonts/Roboto-Black.ttf', function (err, font) {
    if (err) {
         alert('Font could not be loaded: ' + err);
    } else {
        var ctx = document.getElementById('canvas').getContext('2d');
        // Construct a Path object containing the letter shapes of the given text.
        // The other parameters are x, y and fontSize.
        // Note that y is the position of the baseline.
        var path = font.getPath('Hello, World!', 0, 150, 72);
        // If you just want to draw the text you can also use font.draw(ctx, text, x, y, fontSize).
        path.draw(ctx);
    }
}

See the project website for a live demo.

Features

  • Create a bézier path out of a piece of text.
  • Support for composite glyphs (accented letters).
  • Support for OpenType (glyf) and PostScript (cff) shapes.
  • Support for kerning (Using GPOS or the kern table).
  • Very efficient.
  • Runs in the browser and node.js.

API

opentype.load(url, callback)

Load the font from the url and execute the callback. The callback gets (err, font) where font is a Font object. Check if the err is null before using the font.

opentype.parse(buffer)

Parse an ArrayBuffer containing OpenType font data and return a Font object. This method always returns a Font, but check font.supported to see if the font is in a supported format. The most common cause for unsupported fonts are fonts with Postscript outlines, which we do not yet support.

The Font object

A Font represents a loaded OpenType font file. It contains a set of glyphs and methods to draw text on a drawing context, or to get a path representing the text.

  • glyphs: an indexed list of Glyph objects.
  • unitsPerEm: X/Y coordinates in fonts are stored as integers. This value determines the size of the grid. Common values are 2048 and 4096.
Font.getPath(text, x, y, fontSize, options)

Create a Path that represents the given text.

  • x: Horizontal position of the beginning of the text. (default: 0)
  • y: Vertical position of the baseline of the text. (default: 0)
  • fontSize: Size of the text in pixels (default: 72).

Options is an optional object containing:

  • kerning: if true takes kerning information into account (default: true)
Font.draw(ctx, text, x, y, fontSize, options)

Create a Path that represents the given text.

  • ctx: A 2D drawing context, like Canvas.
  • x: Horizontal position of the beginning of the text. (default: 0)
  • y: Vertical position of the baseline of the text. (default: 0)
  • fontSize: Size of the text in pixels (default: 72).

Options is an optional object containing:

  • kerning: if true takes kerning information into account (default: true)
Font.drawPoints(ctx, text, x, y, fontSize, options)

Draw the points of all glyphs in the text. On-curve points will be drawn in blue, off-curve points will be drawn in red. The arguments are the same as Font.draw.

Font.drawMetrics(ctx, text, x, y, fontSize, options)

Draw lines indicating important font measurements for all glyphs in the text. Black lines indicate the origin of the coordinate system (point 0,0). Blue lines indicate the glyph bounding box. Green line indicates the advance width of the glyph.

Font.stringToGlyphs(string)

Convert the string to a list of glyph objects. Note that there is no strict 1-to-1 correspondence between the string and glyph list due to possible substitutions such as ligatures. The list of returned glyphs can be larger or smaller than the length of the given string.

Font.charToGlyph(char)

Convert the character to a Glyph object. Returns null if the glyph could not be found. Note that this function assumes that there is a one-to-one mapping between the given character and a glyph; for complex scripts this might not be the case.

Font.getKerningValue(leftGlyph, rightGlyph)

Retrieve the value of the kerning pair between the left glyph (or its index) and the right glyph (or its index). If no kerning pair is found, return 0. The kerning value gets added to the advance width when calculating the spacing between glyphs.

The Glyph object

A Glyph is an individual mark that often corresponds to a character. Some glyphs, such as ligatures, are a combination of many characters. Glyphs are the basic building blocks of a font.

  • font: A reference to the Font object.
  • index: The index number of the glyph.
  • xMin, yMin, xMax, yMax: The bounding box of the glyph.
  • path: The raw, unscaled path of the glyph.
Glyph.getPath(x, y, fontSize)

Get a scaled glyph Path object we can draw on a drawing context.

  • x: Horizontal position of the glyph. (default: 0)
  • y: Vertical position of the baseline of the glyph. (default: 0)
  • fontSize: Font size in pixels (default: 72).
Glyph.draw(ctx, x, y, fontSize)

Draw the glyph on the given context.

  • ctx: The drawing context.
  • x: Horizontal position of the glyph. (default: 0)
  • y: Vertical position of the baseline of the glyph. (default: 0)
  • fontSize: Font size, in pixels (default: 72).
Glyph.drawPoints(ctx, x, y, fontSize)

Draw the points of the glyph on the given context. On-curve points will be drawn in blue, off-curve points will be drawn in red. The arguments are the same as Glyph.draw.

Glyph.drawMetrics(ctx, x, y, fontSize)

Draw lines indicating important font measurements for all glyphs in the text. Black lines indicate the origin of the coordinate system (point 0,0). Blue lines indicate the glyph bounding box. Green line indicates the advance width of the glyph. The arguments are the same as Glyph.draw.

The Path object

Once you have a path through Font.getPath or Glyph.getPath, you can use it.

  • commands: The path commands. Each command is a dictionary containing a type and coordinates. See below for examples.
  • fill: The fill color of the Path. Color is a string representing a CSS color. (default: 'black')
  • stroke: The stroke color of the Path. Color is a string representing a CSS color. (default: null: the path will not be stroked)
  • strokeWidth: The line thickness of the Path. (default: 1, but since the stroke is null no stroke will be drawn)
Path.draw(ctx)

Draw the path on the given 2D context. This uses the fill, stroke and strokeWidth properties of the Path object.

  • ctx: The drawing context.

Path commands

  • Move To: Move to a new position. This creates a new contour. Example: {type: 'M', x: 100, y: 200}
  • Line To: Draw a line from the previous position to the given coordinate. Example: {type: 'L', x: 100, y: 200}
  • Curve To: Draw a bézier curve from the current position to the given coordinate. Example: {type: 'C', x1: 0, y1: 50, x2: 100, y2: 200, x: 100, y: 200}
  • Quad To: Draw a quadratic bézier curve from the current position to the given coordinate. Example: {type: 'Q', x1: 0, y1: 50, x: 100, y: 200}
  • Close: Close the path. If stroked, this will draw a line from the first to the last point of the contour. Example: {type: 'Z'}

Planned

  • Support for ligatures and contextual alternates.
  • Support for SVG paths.

Thanks

I would like to acknowledge the work of others without which opentype.js wouldn't be possible:

opentype.js's People

Contributors

fdb avatar fpirsch avatar moyogo avatar bulyshko avatar eskimoblood avatar kkaefer avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.