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RobMeades avatar RobMeades commented on May 24, 2024

Hi: there isn't yet, it is on the todo list, but a quick answer is:

  • provide implementations of the functions in port/api: take a look in the existing platform implementations for guidance,
  • provide your own versions of the header files u_cfg_app_platform_specific.h, u_cfg_hw_platform_specific.h, u_cfg_test_platform_specific.h and u_cfg_os_platform_specific.h (see examples in the existing platform directories),
  • provide your own build metadata files: usually your chosen platform will dictate the shape of these and you just need to add the paths to the ubxlib source files and the ubxlib include files; otherwise the nrf5 GCC platform or static_size are usually good starting points (though note that the latter does not bring in platform or test files),
  • add Unity to your build and then compile and run the tests in port/u_port_test.c: if these pass then you have likely completed the necessary porting.

from ubxlib.

RobMeades avatar RobMeades commented on May 24, 2024

Hopefuly this issue is addressed by this commit, closing; please re-open if you think there is more to do.

from ubxlib.

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