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Hi there 👋, I'm an IT student from Lodz University of Technology in Poland 🏆.

  • 🔭 In my free time, I'm passionately developing a 2D/3D Game Engine, continuously refining it through solo experimentation and collaborative efforts in game jams.

💻 Tech Stack:

Projects

  • High Performance Game Engine and Editor

In-development game engine built entirely in C++, with a custom OpenGL renderer and high-performance ECS architecture for streamlined development. Additionally, the engine features a native C# (.NET 8.0) scripting engine for flexibility, along with comprehensive editor/runtime support and a GUI editor powered by ImGui. With a strong focus on performance and utilizing a range of libraries, including ENTT, Box2D, glm math, stb, and more.

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  • SLAM-based Point Cloud Generation, 3D Triangle Mesh Visualizator (KISS-ICP expansion)

Software able to convert recorded, dynamic point cloud data captured by a moving robot gathering data using LiDAR into a seamless triangle mesh. Developed using C++ and python, leveraging advanced libraries such as Eigen, TBB, Sophus, and with help of KISS-ICP project, this software offers lightning-fast real-time calculations and visualization of the generated mesh in a 3D environment.

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The aforementioned projects are closed source. Temporary access can be granted upon request.

Tycjan Fortuna's Projects

box2d icon box2d

Box2D is a 2D physics engine for games

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

msdfgen icon msdfgen

Multi-channel signed distance field generator

nfd-extended icon nfd-extended

Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.

pugixml icon pugixml

Light-weight, simple and fast XML parser for C++ with XPath support

tpcontribution icon tpcontribution

Programming in Practice - set of examples targeting education purpose.

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