Comments (1)
Add config save/load API to game.lua. Closed by b731a3d.
- Try ./game test/config.lua a few times to test it.
- New game.lua functions: game.loadConfig(), game.saveConfig().
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Related Issues (20)
- Free OpenGL textures used by sprites HOT 2
- New sprite library can't find instance methods HOT 1
- Remove event hooks from game.lua HOT 1
- Add reference documentation for libs HOT 1
- Support more image formats HOT 1
- Improve SFont support with game.lua HOT 1
- sfont.glFont draws text at wrong x position HOT 1
- Let gamelets call hooks in gamelets below it HOT 1
- Game screen doesn't redraw when switching windows HOT 1
- Refactor SDL surface to OpenGL texture conversion HOT 1
- Refactor gamelets to use Lua packages HOT 1
- Add TrueType font support HOT 1
- Add high-level audio API HOT 1
- Sprites turn white after a while HOT 1
- Add asset support
- Build sdlgl for Windows HOT 1
- Compile luagl.dll and luaglu.dll for Windows HOT 1
- lib/sdlgl/sdlgl.c:236 creates table for 1 entry, but has 2
- Rename ltcl.so to libltcl.so and ltk.so to libltk.so
- luasocket doesn't compile on Ubuntu HOT 1
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