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Hüseyin Tuğrul BÜYÜKIŞIK photo

tugrul512bit Goto Github PK

followers: 60.0 following: 25.0 repos: 28.0 gists: 5.0

Name: Hüseyin Tuğrul BÜYÜKIŞIK

Type: User

Company: ZeroDensity

Bio: Physics engineer Web developer GPGPU Weird equations Optimizations Lens undistortion Signal filtering

Location: Earth, Sun System, Milkyway Galaxy, Observable Universe

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Hüseyin Tuğrul BÜYÜKIŞIK's Projects

aatptpt icon aatptpt

Gpu-accelerated The Powder Toy - just an attempt through cellular automata

advancedmacrodevices icon advancedmacrodevices

2D RPG/RTS/Simulation game that lets you design a CPU & manage your corporation against other corporations.

cekirdekler icon cekirdekler

Multi-device OpenCL kernel load balancer and pipeliner API for C#. Uses shared-distributed memory model to keep GPUs updated fast while using same kernel on all devices(for simplicity).

cekirdeklercpp icon cekirdeklercpp

Project(OpenCL 1.2 backend) to generate KutuphaneCL.dll to be used by Cekirdekler GPGPU API(Cekirdekler.dll)

epicwarcl icon epicwarcl

C# fully OpenCL(C99)-accelerated game demo and benchmark, prealpha- stage abondonware.

fastageneindexer icon fastageneindexer

C++ compressed FASTA sequence cache backed by the combined video memory of system to decrease RAM usage.

gpgpu-loadbalancerx icon gpgpu-loadbalancerx

Simple load-balancing library for balancing GPGPU workloads between a GPU and a CPU or any number of devices in a computer or multiple computers.

inversefx icon inversefx

Computing a function when only its inverse is known, using Newson-Raphson method for 1D,2D,3D arrays in parallel.

kalmanfilter icon kalmanfilter

This is a Kalman filter used to calculate the angle, rate and bias from from the input of an accelerometer/magnetometer and a gyroscope.

libgpgpu icon libgpgpu

Multi-GPU & CPU OpenCL kernel executor with load-balancing as if there is one big GPU.

lruclockcache icon lruclockcache

A low-latency LRU approximation cache in C++ using CLOCK second-chance algorithm. Multi level cache too. Up to 2.5 billion lookups per second.

lrujs icon lrujs

Asynchronous cache that implements Least Recently Used (LRU) - Clock - Second Chance algorithm with O(1) hit O(1) miss complexity. This Async cache hides latency of cache-misses behind each other and behind cache-hits.

oofrng icon oofrng

Thomas Wang's random number generation function implicitly parallelized & pipelined at speed of 0.6 cycles per 32bit integer.

parallelizedsnakegame icon parallelizedsnakegame

Classic Snake-Game With Independent Grid-Updates For Efficient Parallelization And Constant Computation Time

simplefastvideostreamcache icon simplefastvideostreamcache

Simple (2 files), fast (1.8GB/s by 1 core of fx8150), video (mp4,ogg,..), stream cache (LRU implementation) for NodeJS.

ufsacl icon ufsacl

Ultra fast simulated annealing with OpenCL & multiple accelerators, GPUs, CPUs.

vectorizedkernel icon vectorizedkernel

Running GPGPU-like kernels on CPU with auto-vectorization for SSE/AVX/AVX512 SIMD Architectures

virtualmultiarray icon virtualmultiarray

C++ virtual-array implementation that uses all graphics cards in system as storage (with LRU cache eviction on RAM) and uses OpenCL for data transfers. (Random access: faster than HDD) (Sequential access: faster than SSD) (big objects: faster than NVMe)

virtualmultiarrayformsvc icon virtualmultiarrayformsvc

Back your array of data by graphics card memory (multi-gpu) with a paging system (as a virtual memory simulation).

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