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Thomas Roughton's Projects

bakinglab icon bakinglab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bx icon bx

Collection of .h snippets used across multiple projects (a.k.a. base library)

cassimp icon cassimp

Swift system module for assimp library (https://github.com/assimp/assimp)

cassowary icon cassowary

An incremental linear constraint-solving algorithm (Auto Layout) in Swift.

cbgfx icon cbgfx

Swift Package for BGFX's C Wrapper.

csdl2 icon csdl2

A Swift package wrapping SDL2.

cstb icon cstb

Swift Package for Nothings' STB libraries

imgui icon imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

imguizmo icon imguizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

laswift icon laswift

Linear Algebra library for Swift language

lodepng-spm icon lodepng-spm

SwiftPM package for LodePNG (https://github.com/lvandeve/lodepng)

pbrenderer icon pbrenderer

An OpenGL 3/Swift physically-based renderer (unmaintained)

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

probulator icon probulator

Experimentation framework for probe-based lighting

radeonrays_sdk icon radeonrays_sdk

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

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