Comments (9)
Yes, that's normal behavior because a custom NBT tag is set by the library to separate the items of the GUI from normal items.
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And there is a chance to restore the old nbt, because I need it and I already have everything ready under your GUI
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Wdym? Can you give me an example of how the NBT are wrong/different?
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I have limits on my server or sets and the items given do not stack with each other
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Items built for the GUI shouldn't be given to players, they are not meant to stack, they are there to have click events, the NBT is necessary for that. If you want to give players items use the #build function in the ItemBuilder instead of turning it into a GuiItem.
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do you have example code?
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ItemBuilder.from(material).name(text("Hi")).asGuiItem();
meant for GUIs, adds NBT to identify item and use click actions.
ItemBuilder.from(material).name(text("Hi")).build();
gives you an ItemStack that you can use as you would any other item, stacks the way you want.
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I did it and it doesn't work, do you have any discord contact?
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Yes, the discord is on the read-me page. https://mattstudios.me/discord
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Related Issues (20)
- PaginatedGui#getPagesNum returns Integer.MAX_VALUE when optional field is not set HOT 1
- Cant shift click items into Workbench GUI
- Security issue in dependency
- [IDEA] GuiType.ANVIL HOT 1
- Skull creation method HOT 1
- java.lang.NoClassDefFoundError: dev/triumphteam/gui/guis/Gui HOT 2
- Missing class when using Paper 1.20.6 HOT 1
- Is there a way to make GUI Items non draggable? HOT 3
- Clear GUI Items HOT 1
- updateTitle reopens the menu and nullifies listeners
- Gui filler does not fill last slot of WORKBENCH and DROPPER.
- [Suggestion] Pagenated StorageGui HOT 1
- Does it work for 1.9 to 1.19? HOT 1
- Cannot use setItem with normal GUI HOT 7
- Different NBT Attributes of Default Cooldowns, Refills, and Similar Items Compared to TriumphGUI HOT 1
- Error HOT 4
- updateTitle accepts string only HOT 5
- Java 17 compatibility? HOT 5
- Dupe Bug with GUI HOT 2
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