Comments (3)
Theres no guides for that yet.
But mainly you need the buildroot to compile it (is already linked on the main repo). The resulting toolchain will end up in output/host.
Feel free to join our chat to get some support https://discord.me/retrogamehandhelds
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yes.I have build toolchain.
Is it lacks .config and device-tree for kernel compiling?
from miyoocfw.
We recently added two guides, it may be useful for you.
https://github.com/TriForceX/NewBittboyCFW/wiki/Build-Source
https://github.com/TriForceX/NewBittboyCFW/wiki/Making-Games
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Related Issues (20)
- [FR] Make non-ASCII characters properly visible in file names inside Zip archives HOT 4
- TVMode from options.cfg not working HOT 2
- Wrong name in file/folder creation in MAIN partition HOT 2
- Fast forward doesn't work in the gambatte core HOT 1
- Control pads don't seem to work with the USB host. HOT 8
- TV out slowdown (broken on `musl` build with frontend) HOT 4
- Holding select doesn't stop the TV out mode HOT 1
- Folder name switches to Chinese characters. HOT 2
- The autostart function causes freezing HOT 2
- 2.0Beta - Created new folder via USB mount on windows. New folder name was "corrupted". HOT 1
- Powkiddy V90 - sdl Retroarch input driver bug HOT 1
- Redshift/Flux like screen filter HOT 3
- Any chance for bilinear image interpolation? HOT 3
- Brightness setting lost at low battery screen blinking HOT 1
- Sound level not saved on Bittboy HOT 2
- Can't delete Gmenu2x shortcut on Bittboy HOT 2
- [BUG]: Slow Performance in GBA Emulation HOT 1
- [BUG]: Volume maximum is much quieter on CFW 2.0.0 vs 1.3.3 HOT 3
- [FEATURE-REQ]: Limit the max battery charge to 50% HOT 1
- [FEATURE-REQ]: Add PixelReader https://github.com/ealang/pixel-reader HOT 7
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