Comments (1)
Maybe we can consider adding a browser extension, that also give you hints.
like "you can use shallowRef HERE for better perfomance" or "we notice that you have 3 spotLight this could affect the final perfomance of your scene" even with shadders...
This obviously is sujected to futher discussions, because it's a lot of work and research.
The main Idea will be measure as much as posible in dev mode, so the developers don't need to focus on this details
from tres.
Related Issues (20)
- `useLoop` callback state missing controls HOT 1
- Render mode policies
- camera-position bug since version 3.8 HOT 3
- Add userData to vue devtools component inspector
- Invalid watch source error when declaring a CatmullRomCurve3 HOT 1
- position type is incorrect
- The Lifecycle Hooks is out of order after v3.9.0 HOT 8
- `<primitive> :object` breaking references to THREE objects HOT 1
- Physics support integration! HOT 3
- Toggle v-if on a Tres component declared in a separate SFC makes it detach from its parent HOT 9
- V4 drops fps HOT 2
- v4.0.1 The `onPointerLeave` function is not activating. HOT 8
- Manual rendering (edge case): canvases loaded into new tabs are initially blank
- Cannot read properties of undefined (reading 'dispose') - GridHelper HOT 6
- `Camera` wrapped by `TresGroup` cannot be used properly after `version 4.0` HOT 2
- `Event` is not triggered in `TresGroup` HOT 2
- Impossible to `inject` variable in canvas child component HOT 5
- intersect only objects with events registered HOT 3
- No more outlines since V4 HOT 8
- TresInstancedMesh breaks with a dynamic instance count HOT 14
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