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BanchouBoo avatar BanchouBoo commented on July 1, 2024 1

Solved, I had to change the useflags for freeimage to enable support for different image formats.

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eGax avatar eGax commented on July 1, 2024

Gentoo isn't officially supported, but I'm not running it so it will be hard to troubleshoot your errors in the same environment, but can I see your GameConfig.cfg? Assuming you are not using 8 bit textures (which would require a palette defined in your GameConfig.cfg) and are using true color JPG, TGA, PNG, etc. for textures?

My only guess is possible video driver issue in regard to TrenchBroom, or you're maybe missing a lib required by TrenchBroom. Not sure, just guesses based on past issue reports.

Are you using func_godot perchance?

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BanchouBoo avatar BanchouBoo commented on July 1, 2024

Yes, I am using func_godot. I asked around in their Discord first but nobody seemed to recognize the issue.

My config:

{
	"version": 8,
	"name": "Axe Platformer",
	"icon": "icon.png",
	"fileformats": [
		{ "format": "Valve", "initialmap": "initial_valve.map" },
		{ "format": "Standard", "initialmap": "initial_standard.map" },
		{ "format": "Quake2", "initialmap": "initial_quake2.map" },
		{ "format": "Quake3" }
	],
	"filesystem": {
		"searchpath": ".",
		"packageformat": { "extension": ".zip", "format": "zip" }
	},
	"textures": {
		"root": "textures",
		"extensions": [".bmp", ".exr", ".hdr", ".jpeg", ".jpg", ".png", ".tga", ".webp"],
		"excludes": [ "*_albedo", "*_ao", "*_emission", "*_height", "*_metallic", "*_normal", "*_orm", "*_roughness", "*_sss" ]
	},
	"entities": {
		"definitions": [ "FuncGodot.fgd" ],
		"defaultcolor": "0.6 0.6 0.6 1.0",
		"scale": 32
	},
	"tags": {
		"brush": [
			
		],
		"brushface": [
			{
				"name": "Clip",
				"attribs": [ "transparent" ],
				"match": "texture",
				"pattern": "clip"
			},{
				"name": "Skip",
				"attribs": [ "transparent" ],
				"match": "texture",
				"pattern": "skip"
			}
		]
	},
	"faceattribs": { 
		"defaults": {
			"scale": [1, 1]
		},
		"contentflags": [],
		"surfaceflags": []
	}
}

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eGax avatar eGax commented on July 1, 2024

OK, yeah I see you there now. Nothing in the config that stands out as an issue. How did you build TrenchBroom? Maybe we should continue this in Discord? I pinged you in the func_godot where you posted your issue in #trenchbroom-help

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