Comments (1)
The tags are defined by certain properties of the brushes / entities. When you apply a tag, it gives the brushes / entities these properties by which the tag is defined. The entities you create via the right click menu are unrelated to tags. It's a separate concept.
We could add another context menu to apply tags, but that would still require two steps.
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Related Issues (20)
- Movement speed slider HOT 1
- Show wad file help text in texture browser settings HOT 1
- Texture browser improvement. “Face” pan: ring of texture angle alignment is too small HOT 1
- Add Alpha Channel as optional value for color keys HOT 2
- No UI to add new wads. HOT 9
- Issues with texture application and linked groups HOT 3
- Undo becomes disabled HOT 6
- Read model path from KV type `studio` when header property `studio()` is undefined or empty
- [Feature] Uniformly scale `iconsprite()` to fit `size()`, and add as option for `model()` as well. HOT 3
- Dragging a clip tool handle in a 2D view offsets it from the cursor HOT 6
- Can't drag clip points unless they are on the grid HOT 1
- Crash when trying to drag a clip point that isn't on a brush plane in the 3D view HOT 1
- Crash when wanting to open Q1K3 m1.map as a Quake 1 map. HOT 5
- Crash when loading recent map HOT 2
- Feature Request: AppImage release for non-debian based Linux distros? HOT 1
- Mouse speed slider is missing from bottom on Mouse settings tab. HOT 4
- Introduce a proper material system HOT 1
- TrenchBroom crashes when loading a model with animation HOT 5
- Double-clicking texture group/folder while entity/brush selected in the Texture Browser does not move it from "Available" to "Enabled" HOT 2
- Game Configuration folders created with WINDOWS directory symlinks no longer appear HOT 8
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from trenchbroom.