Comments (1)
Currently all shapes use DUMMY_CUBE_SPRITES
as the dummy sprite set when the texture is loading. Although inconsistent, this does not appear to be problematic since cube is the shape with the most sprites (6) compared to cylinder (3) and sphere (1).
from traffloat.
Related Issues (20)
- `just pp` does not exit with error
- trace_entity does not need to run every frame
- Add a quit button to quit game and rule editor
- Unit test game systems HOT 1
- Use a better file extension
- Implement buttons to draw ducts
- Sun yaw should not be added accumulatively
- View-based ECS HOT 1
- Implement union shapes for buildings HOT 1
- Node preview is not real-time
- Create settings menu
- Style type
- Star background looks "weird"
- Refactor comm.rs into debug
- New serialization format: Imperative Objects HOT 1
- Cleanup the codegen crate
- Split cylinder curved face into multiple pieces
- legion Query::for_each has better performance than Query::iter()
- Validate serialized data.
- Subscriber syntax is incorrect
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from traffloat.