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pixtur avatar pixtur commented on August 20, 2024

Yes. It would be great to add the MDSF font-create to the project. As far as I can tell, it has no external dependencies, so it should in theory be possible to import TTF.

For other effects it would awesome to generate outlines and meshes directly from TTF.

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sense-amr avatar sense-amr commented on August 20, 2024

extremely important as a standard feature of any graphics program that deals with using fonts..
the process of having to use multiple node programs in order to convert fonts is basically something very few people are going to do and could easily be a thing that turns people off using T3

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sense-amr avatar sense-amr commented on August 20, 2024

i wonder if this could be of assistance .. in getting standard font support into T3
https://gitlab.freedesktop.org/freetype/freetype

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pixtur avatar pixtur commented on August 20, 2024

Yes, I already looked at freetype: This nuget-package looks promising: https://www.nuget.org/packages/SpaceWizards.SharpFont

But as I mentioned above, for 95% of all use cases in Tooll3 we want MSDF generate for ttf files.

This nuget-package looks promising.

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domportera avatar domportera commented on August 20, 2024

was looking into this and ran into these:
msdf-atlas-gen
msdfgen

We could just drop the executables into the project and throw very simple cmd commands at it, then import the generated files

theoretically of course, i know very little about this but it seems like it would be easiest with these tools

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pixtur avatar pixtur commented on August 20, 2024

Actually this sounds like a good plan. I would be very happy if you could give it a try.

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domportera avatar domportera commented on August 20, 2024

update: I tried this a while back and the JSON it outputs is missing a lot of details that our MSDF fonts have for some reason /:

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