Comments (3)
Thanks for the feedback! At the moment, nothing is finalized and there's still way to go. That's exactly why I wanted to bring this to discussion with the community.
I'll give you my take on it, but anyone is welcome to join the discussion:
- aliases are cheap and painless; there may be too many of them at the moment, so it's likely some of them will be removed before the final release, but
- you should think of construct as a in-language DSL. many languages like Haskell and Scala have built-in support for this, while in the Python world it's quite rare, but DSLs are a good thing. especially when construct 3 is going to be compiled, you should think of the definition of data structures as a different language although it's contained in the same file as your python code.
- i completely agree that the "multiline" version is more pythonic, and it's quite possible i'll drop
>>
, but the subscript notation and "slash operator" are more than just "stylistic choices". too many parentheses are a real problem, as exemplified by LISP and scheme. consider large data structures such as these - having tuples everywhere would cripple the code. i find the slash readable and "worthwhile", but any other operator is just as good. as for the syntactic sugar for arrays -- it's much more convenient and familiar this way. also, and that's the real gem, you can use slices instead, e.g.,byte[4]
means an array of 4 bytes, whilebyte[4:8]
means "a range of at least 4 bytes, up to 8". of course you can use any contextual expression instead of constants, or just omit one end, e.g.,byte[4:]
-- i find this very pythonic actually. in construct 2 we haveGreedyRepeater
(at least one element) andOptionalGreedyRepeater
(zero or more elements); using slicing, we can neglect all these specialized constructs.
but again, nothing is finalized as of yet.
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- Ok, what about the following syntax for sequences:
You know that strings allow the following operations:
4 * 'a' + 4 * 'b' + 2 * 'c' => 'aaaabbbbcc'
Binary data (and patters) are somewhat similar to strings, why not allow:
4 * uint8 + 4 * int8 + 2 * float32 => Sequence(uint8, uint8, uint8, uint8, int8, int8, int8, int8, float32, float32)
Maybe +
makes more sense in this case than >>
?
I understand the flexibility of byte[4:8]
notation, though.
- And maybe something along the lines of construct2 for structs:
Struct(int8.first_byte, uint8.second_byte)
Struct(int8['first-byte'], uint8['second-byte'])
Struct(int8('first-byte'), unit8('second-byte'))
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addition is taken to be commutative, but here a + b != b + a. it's true that strings work that way, but then again string formatting operators (%
or format
) are preferred to this.
i had thoughts about using multiplication for arrays, but as i explained, slices are a necessary feature. besides, C uses subscripts for arrays, which is quite familiar:
struct foo {
int bar;
char data[100];
}
the >>
operator also comes from C (C++ actually), as in cout << "foo" << bar << "\n";
. on the other hand, i'm not sure it's a useful at all; perhaps an explicit Struct()
or Sequence()
would be better.
as for the /
operator, i need to think about it some more. thanks for the input.
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