Comments (1)
A fix was implemented for movement speed, however it feels incorrect. There is a global timer which checks input every 150ms. So, you could have to hold a movement key for up to 149ms before moving, which feels buggy.
Instead, as soon as a key is pressed the character should move, and that 150ms timer starts from there.
I'd also like to see the screen slowly shift from the old tiles to the new tiles during movement, e.g. like Pokemon for the gameboy. This would give players a visual indication that they are moving, and they wouldn't expect to be able to keep moving during the animation.
from cobalt-calibur-3.
Related Issues (20)
- Update /help
- GUI for name and pic HOT 1
- Class system HOT 1
- Change Map Format
- Clickable Ranged Combat
- Blog about Game Ideas
- Sync multi device with one user HOT 2
- Avatar labels delay
- NPC & PC unification
- Socket Update (keydown?)
- Update All the Modules HOT 1
- Allow port number to be first arcument HOT 1
- Invisible Avatar HOT 1
- Any recent successes installing Cobalt Calibur 3?
- Break backend code up into several different modules HOT 1
- Character movement map slide animation HOT 1
- Make Glass Place-able
- Massive Frontend refactor
- Find who created avatars, credit or replace
- Compiling the repo HOT 5
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from cobalt-calibur-3.