Comments (2)
Ah I see. It doesn't seem to be doing it now that it's playing music in a voice channel in that guild. Thanks for the fix! Good work on the library btw! Amazing ram usage. ;)
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There was a rare issue with discord.js where shards randomly disconnect and refuse to reconnect. It is unknown whether this issue still exists or not, but i didnt want to take my chances and created my own workaround for it.
This workaround monitors shard activity and forces it to reconnect if it becomes inactive for over 10 minutes, which looks like what is happening given that you only have 1 guild.
You can fix this by increasing the shardCheckInterval in the client options, or setting it to 0 to completely disable it:
client = new Discord.Client({
shardCheckInterval: 7200 // reconnect if inactive for 2 hours. Or set to 0 to disable
})
from discord.js-light.
Related Issues (20)
- Buttons Support HOT 10
- v13 HOT 3
- DMChannel does not have "recipient" in v3.5.11 HOT 3
- Privileged Intents Support HOT 2
- Threads Support HOT 1
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- TypeError: Cannot read property 'slice' of null HOT 1
- LimitedCollection Typescript Error HOT 3
- Property 'forceSet' does not exist on type 'Collection<string, Channel>' HOT 18
- `guildCreate` doesn't get triggered on init HOT 4
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- Shards: "auto" not working HOT 4
- How to send webhook in the thread? HOT 2
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- MessageManager#forge doesn't set channel or guild data HOT 1
- discord-api-types conflicts HOT 2
- Discord.js V14 HOT 3
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