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TimoBolkart avatar TimoBolkart commented on May 31, 2024

Yes, that is precisely what we did. The BFM template was deformed with some non-rigid ICP to fit the FLAME template.

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pcgreat avatar pcgreat commented on May 31, 2024

Thanks for the prompt reply! That's very helpful. Btw, did you happen to convert BFM textures to ICT (https://github.com/ICT-VGL/ICT-FaceKit) ?

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xiaolin-mt avatar xiaolin-mt commented on May 31, 2024

Could you please share the files, FLAME_uv_template.obj and BFM_aligned.obj ? @TimoBolkart

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TimoBolkart avatar TimoBolkart commented on May 31, 2024

@pcgreat Neither BFM nor ICT are our models, so we cannot provide anything to convert between these models. What we do have and what we could share is something to convert from ICT to FLAME

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TimoBolkart avatar TimoBolkart commented on May 31, 2024

@xiaolin-mt I am not sure if we are allowed to share BFM meshes. I will check

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xiaolin-mt avatar xiaolin-mt commented on May 31, 2024

@xiaolin-mt I am not sure if we are allowed to share BFM meshes. I will check

Hi, I have checked the license of BFM. It prohibits the distribution to any third party. So I assume you cannot share BFM meshes here.
Could you please consider to share the pre-processing scripts of both BFM and Flame data? so that we can apply for BFM data by ourselves under the license and rerun the entirely process.
This repo appears to be very popular and valuable to study texture mapping between different topologies. I really appreciate for your sharing!

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WolfHolo2333 avatar WolfHolo2333 commented on May 31, 2024

Nice work! Can you give a general introduction on how to prepare FLAME_uv_template.obj and BFM_aligned.obj?

Did you just prepare the generic template mesh of FLAME and save it as FLAME_uv_template.obj, and then align a template mesh of BFM to it via rigid transform or IPC?
May I ask if you have resolved this issue? I have recently had a request to use FaceKit, but it does not disclose texture bases

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