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Nightshades1 avatar Nightshades1 commented on June 7, 2024

Edit: Also there is a memory leak or something, the software was using 3Gb of ram.

from aitd-roomviewer.

tigrouind avatar tigrouind commented on June 7, 2024

Hello,

Is this even implemented for AITD2/3 ?

As you guessed, some advanced features like actor warp or viewing VARS are only available for AITD1.

What is actually supported for AITD2/3 :

  • viewing rooms
  • viewing models + animations
  • link to DOSBox

"Show VARS" and "Additional info" menu items are visible even when the viewer is linked to AITD2/3. This is a bug and they should be not visible. I will fix that.

why unity instead of a visual studio c# ?

Using Unity allowed me to save a lot of time and "get things done" pretty quickly. It would have been a lot more complex and time consuming with plain C# DX/OpenGL.

ability to "rotate" the camera ... render the actor with their corresponding model (reduced-size version)

I will wrote down those possible improvements.
There is also the possibility to display the rooms using same cameras as the ones in the game (if you see what i mean)

"Life" it's kinda weird, the display of the life is wrong if it's the actor health, i have 30K health but it display 200 or something

LIFE is the ID of the script active of an actor. It's called like that because this is the way the original game named it (the original game as a scripting system called "LIFE engine"). Health is stored somewhere else, in VARS.

there is a memory leak or something, the software was using 3Gb of ram.

This shouldn't be the case. Memory usage should be around 100-200mb.
Maybe there is a bug with AITD2/3 which cause RV to allocate lot of memory. I will check this.

from aitd-roomviewer.

tigrouind avatar tigrouind commented on June 7, 2024

I have added possibility to use warp dialog in AITD2/3. This was fairly easy to do. You can now enjoy teleportation !

from aitd-roomviewer.

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