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Thraka avatar Thraka commented on May 18, 2024

Is it not using 3.2? I thought I was. Regarding NuGet, I have no idea how to create a package for that. It may new a few weeks before I have time to look at doing that.

Thanks for the suggestion!

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tgiachi avatar tgiachi commented on May 18, 2024

I'm sorry! I mean MonoGame 3.3!! If you want I'll publish packages for you!

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Thraka avatar Thraka commented on May 18, 2024

OK Sure, I'll look into that. OK, If you want to start getting together the required information for building a NuGet package, I'll get you binaries by tonight (hopefully) :)

MonoGame/MonoGame#3749

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eropple avatar eropple commented on May 18, 2024

One thing that might help is moving away from using the packaged binaries and using the NuGet MonoGame packages; I've moved to that for my own stuff and been really happy with the experience. It should aid with porting, too, as there are MonoGame NuGet packages for Windows, MacOS, and Linux.

If you're comfy moving to 2013/2015-only, you could use a shared project to encapsulate application code and handle the references in the endpoint projects.

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eropple avatar eropple commented on May 18, 2024

This is handled in #6.

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