Comments (1)
Removing from the V3 milestone. I don't want to hold back the release for this. The gamehelper will only contain the world generation and some minor helpers. I'll follow up with an ECS or some sort of fun system....
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Related Issues (20)
- No way to disable creation of defaultStartingConsole. HOT 1
- Setting `SurfaceViewer` scroll values in outside the `FrameUpdate` does not work as expected HOT 2
- m1 mac failed to load library: libSDL2-2.0.0.dylib HOT 2
- Small issue with TextBox and Caret HOT 1
- Surface.SetGlyph does not take .IsVisible into account, and still renders the cell regardless HOT 2
- Reduce Allocation in Mouse Processing HOT 2
- ICellSurface ShiftDown doesn't set the background color of the new row correctly. HOT 4
- Calling InvokeClick() of a button from a keyboard shortcut doesn't change its state. HOT 8
- Cursor pretty printing behaves odd when the string starts with \0 HOT 1
- Add ComboBox control for v10 HOT 1
- Add support for sorting `IScreenObject` in the parents collection HOT 1
- ControlsConsole.Resize method crashes the engine.
- Left click on a TextBox causes both EditModeEnter and EditModeExit events to trigger. HOT 2
- Redesign collection types based on framework guidelines HOT 2
- AnimatedScreenSurface should implement the frames in a more user friendly way
- Replace Point(0, 0) with Point.Zero
- Improvements to Renderer
- ComboBox dropdown doesn't take FontSize of parent in consideration HOT 1
- Replace Algorithms and Shape code with new primitives lib
- Impossible to adjust ProgressBar Color for fill & bar seperately
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