Comments (4)
Technically you can already do this. You make multiple sets, and have the beacon choose multiple sets from the sets available. Then in the set, you set one assault rifle, with another entry of 40 to 100 ammo. This set contains 2 items, so make the set choose 2 out of 2 items, it will always spawn with the ammo. Now if only I could stop hitting space twice after every sentence...
from beacon.
I do something similar for my own server, except I have presets for each weapon. Even some variants such as a "combat longneck", "sleepy longneck", and "shocky longneck." These presets have 1 weapon of varying quality, 1 compatible attachment, and a good amount of ammo for it. Then I'll throw each of those presets into a cave drop. It works out very similar to what you're talking about.
My (very imbalanced) beacon file can be found at https://thezaz.com/beacon/documents.php/1616b43c-9efd-4441-bfc2-bb153185216a - my server is PvE so we don't mind going a little overboard sometimes.
To do what you're suggesting is something that the config supports, but I opted to leave off in favor of simplicity. I will at least consider changing this for the next round of updates though.
from beacon.
=) Thank you very much I was doing what VasVadum was suggesting but was first looking through your presets when the thought came to me because although you can do it the other way it results in way more library entries and throwing in a comma seemed like it would be way easier and cleaner than making separate entries as well. The way I was suggesting would cut down on clutter and allow for the different variations of weapon drops like your combat, sleepy, and shocky longneck combinations to all be in the same preset nice and neat. Thanks for your time for sure it is greatly appreciated.
from beacon.
You're welcome.
My hesitation for your specific suggestion comes from two things: I really dislike "special knowledge" type features, and the comma could seem odd to users whose decimal separator is a comma.
There are lots of issues, such as what if there are 3 classes selected, 3 entries in the min, but only 2 in the max? Or 4. Probably an error. And it's a feature that somebody would have to stumble upon. They'd learn it by mistake.
I shoot for (but not always succeed) at a self-documenting UI, and this proposal violates that. So while I'll consider supporting the goal, the specific solution is not how I'd like to tackle it.
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