Comments (2)
Movie mode in snes doesn't just make a savestate every frame; the entire timing
setup is changed. The savestate is taken partway through the frame before it
actually "happens", and includes an input record so it can be advanced when the
state is loaded.
It all adds up to quite a nest of code, that will need a fall-back from it
anyway (since some movies will desync without the proper savestating, so we'll
still need to support playback the way we do now).
Original comment by [email protected]
on 21 Dec 2013 at 5:52
from bizhawk.
Original comment by [email protected]
on 23 Mar 2014 at 5:08
- Changed state: WontFix
from bizhawk.
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