Comments (2)
I never did actually come up with a good way to implement the perditio fires, so they currently act like a normal fire with their own transmutation recipes. I do have a few ideas now on how to do it, so I might look into that for the next major update.
I haven't noticed any optimization issues, but I'll have a look into figuring out the issue with them.
from easy-pickings.
Ambient sounds are also in the works, I just want to give them separate sounds to make them slightly easier to distinguish by eye.
from easy-pickings.
Related Issues (10)
- Daybloom uncraftable HOT 2
- [Bug] Daybloom and Nightshade have place/break sounds of stone, are rendered as blocks in hand rather than tiles HOT 1
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- [Enhancement/Suggestion/I'm Greedy] Maybe Jei support for infused fire conversions? HOT 2
- Unstable Goo tooltips aren't localized HOT 3
- Crash starting a new world on a server with Easy Pickings HOT 1
- [Balance/"Dupe"?] Pouring minecraft:water over infused fires causes them to drop themselves as items. HOT 4
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from easy-pickings.