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a Unity framework to create spacial 4 dimentional games, using raymarching
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)
UE4/UE5 Ressources Collection (Plugins, Effects, Doc, Tools, etc...)
A behavior node editor for the strategy pattern and more
A powerful automation tool for quickly and easily generating builds with Unity.
Climbing Movement Component for Unreal Engine.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A dynamic cover point generator plugin for Unreal Engine 4.
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Third-person Survival Game for Unreal Engine 4 (Sample Project)
Design-agnostic node system for scripting gameβs flow in Unreal Engine
Tweens for Unreal Engine, with C++ API and Blueprint support
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
A collection of useful .gitignore templates
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
Motion Matching implementation for Unity
The Sonic Infinity Engine by Oban, ported to Unreal Engine 5. Requires UE5.0 or higher.
Open Unreal Utilities - Open Source Utilties for Unreal Engine
This Unreal Engine plugin adds a tools menu to build plugin with multiple engine versions and compresses the built plugin into a ZIP file format ready for submission to the marketplace.
A collection of the most common used scriptable object cases I use through out my videos
Open Source Sonic Engine for Unreal engine 4
An example case of using the strategy design pattern with scriptable objects inside Unity
Unreal Engine Inspector
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
An action/fighting game combo system utilizing the command pattern. For Unity/C#, created as a supplement for Unity e-book "Level up your code with game programming patterns"
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.
Script Templates for my Unity Projects.
Utility for running builds sequence & pushing them to markets & keeping changelog
A declarative, efficient, and flexible JavaScript library for building user interfaces.
π Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. πππ
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google β€οΈ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.