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thatgamecoder's Projects

4d-raymarching icon 4d-raymarching

a Unity framework to create spacial 4 dimentional games, using raymarching

actionroguelike icon actionroguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)

buildtool icon buildtool

A powerful automation tool for quickly and easily generating builds with Unity.

com.unity.netcode.gameobjects icon com.unity.netcode.gameobjects

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

eflatun.scenereference icon eflatun.scenereference

Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

flowgraph icon flowgraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

game-programming-patterns-demo icon game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

gitignore icon gitignore

A collection of useful .gitignore templates

hierarchydecorator icon hierarchydecorator

Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.

mugenengine-ue5 icon mugenengine-ue5

The Sonic Infinity Engine by Oban, ported to Unreal Engine 5. Requires UE5.0 or higher.

pluginbuilder-document icon pluginbuilder-document

This Unreal Engine plugin adds a tools menu to build plugin with multiple engine versions and compresses the built plugin into a ZIP file format ready for submission to the marketplace.

unity-pattern-combo icon unity-pattern-combo

An action/fighting game combo system utilizing the command pattern. For Unity/C#, created as a supplement for Unity e-book "Level up your code with game programming patterns"

unity-scene-reference icon unity-scene-reference

A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe, user-friendly scene references in scripts.

unitybuildmanager icon unitybuildmanager

Utility for running builds sequence & pushing them to markets & keeping changelog

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