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Rouros avatar Rouros commented on August 23, 2024

I did my testing on a local machine running the latest update of Combat ready. 4.2.0

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Teshynil avatar Teshynil commented on August 23, 2024

Hi @Rouros, as the GM you are not show the alerts, only the players can see them, test in a incognito window connected as player if the problem replicates let me know sharing a copy of the console log

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Rouros avatar Rouros commented on August 23, 2024

yup I connected as a player and didn't see anything. I was running these tests as I was playing with my group and it didn't work for them either. So I set up a test world, logged in as GM in the foundry client and a player in a browser window. Same result.

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Teshynil avatar Teshynil commented on August 23, 2024

Could you share the console log and which modules have active

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Rouros avatar Rouros commented on August 23, 2024

There are no other modules active.
Console below. I ran a couple of combat rounds and this log is from a combatant taking part in the encounter,

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Rouros avatar Rouros commented on August 23, 2024

127.0.0.1-1664631691309.log

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Rouros avatar Rouros commented on August 23, 2024

I also see this in setup
Screenshot 2022-10-01 144821

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Teshynil avatar Teshynil commented on August 23, 2024

I also see this in setup
Screenshot 2022-10-01 144821

This is because the module is using both v9 and v10 declarations to make it compatible with both

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Teshynil avatar Teshynil commented on August 23, 2024

127.0.0.1-1664631691309.log

I will check that

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sashemi avatar sashemi commented on August 23, 2024

I am NOT replicating this on Foundry 10.291 with DND5e 2.1.5.

NEXT UP and YOUR TURN alerts are indeed showing on screen for the player, as expected.

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