Comments (7)
Where are your buttons supposed to be/where are they without mod menu installed?
from modmenu.
Here's a side-by-side comparison.
This is patched in an update to the mods, just by setting the y position again after adding them.
private void onScreenInit(Screen screen, ScreenInitCallback.ButtonList buttons) {
if (screen instanceof TitleScreen) {
Button button = buttons.add(new Button(screen.width - 50, screen.height - 50, 20, 20));
...
button.y = screen.height - 50; // ModMenu;
}
}
But I shouldn't have to do this just to keep my buttons from being messed with.
from modmenu.
This is intentional, it is meant to ensure the place you lined your buttons up with is consistent when you install Mod Menu... quite frankly I didn't anticipate anyone who decided not to line their buttons up with one of the other buttons... (ie. a button next to the Realms button will be next to it with Mod Menu installed). As you can see, the buttons maintains the horizontal alignment it had with the Realms and Quit Game buttons.
from modmenu.
Ooo...kay.
A bit of a strange decision. It has this weird effect that causes buttons to have an extra gap between them, and messes with any arrangement that depends on the buttons keeping the positioning they were intended to have.
imo. You should rather work on a solution that doesn't end up offsetting the entire Title Screen. (hate to say, Forge had the right idea on something for once)
from modmenu.
personally, I find it strange that you would have buttons that don't align at all with the current buttons on the screen
from modmenu.
That's because they're designed to align with the bottom-right corner. They're not intended to be the centre of attention like that. Though you do have a point, I've at times found myself looking at how the pants button doesn't quite align with the bottom set of buttons and thought it looked strange.
But when you resize the game window and make it larger, you realise it would look a whole lot weirder to have ot float up next to the regular buttons instead.
from modmenu.
I think I'm gonna go ahead and say no to fixing this, because I think the benefit of aligned buttons staying in their positions relative to other buttons vastly outweighs the very niche case of intentionally misaligned buttons (never seen anyone other than you do this). I may, however, consider altering how the buttons are moved...maybe only if they're aligned with a button or a blacklist or something.
from modmenu.
Related Issues (20)
- Crashes on 24w18a when I click the menu of this mod HOT 1
- ModMenu Crashes on 1.20.4 when click HOT 1
- library badge problem HOT 1
- Update checker says that a new version of Mod Menu is available, but I have already a newer one. HOT 3
- a problem when the "badge" of the mod is empty HOT 2
- Mod Isn't working. HOT 7
- Some mod options missing HOT 3
- Automatically detect license links HOT 4
- searching a mod and the game crashed HOT 5
- Minecraft 1.20.6 Copyright text now a private member HOT 1
- lag for about 3s every time when you quit game HOT 1
- Crashing in 1.21 HOT 3
- ModMenu Chinese localization doesn't work in 1.21 HOT 4
- Mods button isn't shown if server has Server Links HOT 1
- When i press settings for cem mod it crashes HOT 1
- Newest version have been detect Virus HOT 1
- The Lunar problem HOT 2
- 1.20.4 update issue HOT 2
- Broken mod button in pause menu when configured on "insert" HOT 1
- Cannot include ModMenu 9.2.0 (1.20.4) HOT 1
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from modmenu.