Comments (4)
Have you tried toggling the players in the kiosk window? I believe it defaults to Human vs. Human, and if you click the Human button, it'll switch to Computer generated moves.
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I’m sure it’s in Minigo vs Human. Also Minigo verses itself doesn’t work too
from minigo.
Sorry to hear that it isn't working. We've been hammering on other stuff recently and it's likely I broke something. I'll try and get my hands on a Coral accelerator this week and see if I can reproduce the problem.
from minigo.
This should be fixed now. Please do a git pull
and run python3 minigui/serve.py --control minigui/control/minigo_edgetpu.ctl &
again.
Let us know if you run into any other issues, and have fun!
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Related Issues (20)
- run concurrent selfplay without bazel HOT 1
- Running minigo with Sabaki GUI HOT 2
- Problem while building tpu-image HOT 3
- Problem in features.stone_features HOT 1
- Onscreen buttons in lw_demo don't toggle (work)
- Add Edge TPU support to C++ engine HOT 1
- Decouple the conv data format from the input feature layout HOT 8
- How strong is the model in kyu/dan? HOT 7
- 000990-cormorant: stderr thread died HOT 1
- Wrong argument passed in minigui/fetch-and-run.sh HOT 1
- How to communicate with engine easily outside stdin HOT 2
- Support for sending board state to the engine via GTP HOT 6
- Looking for 9x9 model files in .minigo file format HOT 7
- Error on Minigo v15(990)
- tensorflow.python.framework.errors_impl.InvalidArgumentError: 2 root error(s) found. (0) Invalid argument: Assign requires shapes of both tensors to match HOT 3
- The setting of num_readouts to get strongest of minigo
- train.sh in cloud tpu
- Minigo training using Coral Dev Board HOT 1
- ./cc/configure_tensorflow.sh HOT 1
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