Comments (3)
Hey there! Right now only English language is available.
However, the game can render Cyrillic and you can use it when choosing nicknames, server names and during chat.
from hypersomnia.
Hey there! Right now only English language is available. However, the game can render Cyrillic and you can use it when choosing nicknames, server names and during chat.
multilingual .po files would help with UI translation on any language.
from hypersomnia.
multilingual .po files would help with UI translation on any language.
Absolutely, there's certainly a flexible way to do this - the real bottleneck is to find and replace all instances of hard-coded English text in code, which right now would take a massive amount of work and testing (I kind of screwed up and didn't plan for this 😓 ).
from hypersomnia.
Related Issues (20)
- (To be outsourced) Use Opus Voice and OpenAL Soft to implement team voice chat HOT 1
- Question regarding "assemblage buckets" idea back in 2013 HOT 2
- Licensing of assets seem unclear HOT 4
- Mouse Input Offset in Menu - MacOS HOT 4
- Game Crashes on Startup with various issues - suggestion to create readme HOT 4
- "emojitest.txt" fails on Windows HOT 1
- ninja: build stopped: subcommand failed. HOT 2
- Error while loading shared libraries: libunwind.so.1 HOT 4
- attention HOT 1
- ibssl.so.1.1: cannot open shared object file: No such file or directory HOT 3
- Is there a randomization of maps and modes on a dedicated server HOT 3
- Offer for the game HOT 4
- Add graphical title into the press kit HOT 4
- Server names are missing HOT 3
- If the server is started via Systemd, then it will not start when rebooting via RCON. HOT 10
- [Linux] Some bugs HOT 13
- Can't press stuff on settings HOT 3
- Explanation of the network synchronization HOT 6
- Separating engine HOT 2
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from hypersomnia.