Comments (10)
Closed as the issue seems to be with the tutorial part of the game as when trying it on my normal profile it runs fine on the first release
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Hi, thanks for the issue. Looks like my code is trying to access memory that has been since allocated by another plugin. Can you please provide a list of plugins you run alongside SCS_RP2, so I can see if I can recreate the problem.
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I had ets2telemetry and Trucksbook installed though I'm going to try it without them
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Even after removing the plugins it's still crashing with ACCESS_VIOLATION
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Verify that you have all of these updated. Although they should be, since you are running other plugins without a problem.
Would it be a possibility for you to compile the dlls yourself. Perhaps there is an issue with the binary itself.
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They're all up to date, Tried compiling in VS and running it with the same issue. though it runs fine with the Paused and Close to statuses
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I tried patching up some for loops and couple of other things. As I am unable to replicate the behavior on my machine, I need you to test this binary SCS_RPC2.zip
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Continues to crash at the freeroam status with the new version
game.crash.txt
game.log.txt
from scs_rpc2.
As mentioned I can't replicate said behavior, so I sadly can't really help no further. If you or anybody else who might have same issue, feel like digging into the code I have multiple observations:
- The issue is that the program tries to read from memory that is inaccessible to it (known as segmentation fault).
- Thanks to changes in 3907783 the game.crash.txt got shortened of one block. I think it might've fixed something.
- Per description of the problem I guess the issue might be somewhere in the
handle_configuration
function, because the event it handles fires first when player loads into the world (the point of crash?).
Lines 83 to 121 in 3907783
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Now fixed in the release 1.1.
Turned out that after the tutorial, for some reason, the speed channel fires with a null pointer value
, that caused the crash.
Thank you for the report
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