Comments (2)
Hi @iqch, sorry for late answer.
In Tangent Animation we used to build the project on Windows with rez
support. Not sure, if it's that easy to build it by using cmake
without rez-wrapper. On Linux is much easier. Are you building it against Houdini or against USD?
usdCycles
is available here. Our stance was to generate the schema during the compilation of the project. CMake script searches for usdGenSchema
here file that is distributed with Houdini/USD. Then, during the cmake
run-time all cpp files are generated here.
Problem that you are going to experience is lack of connection with Houdini, houdini_hdBlackbird
was a closed source project.
Let me know if I can help you somehow.
from hdblackbird.
I've used Houdini libraries (tbb, IlmBase and openimageio - and for Cycles/OSL/LLVM too).
I have good results with using it into houdini than with ospray, for example. At least it changes shading node parameters more interctively. But princvipled shader isnt handled with sufficient degree of usability, I hope, I can figure with it.
from hdblackbird.
Related Issues (20)
- Proxy geometry crashes HdCycles/Houdini
- Crash on resize viewport in houdini
- Revisit instancing code
- Stretched preview before rendering new frame HOT 1
- Houdini grid overlapping render output HOT 2
- Curves render clipped HOT 1
- Delegate mesh attribute computation to ResourceRegistry HOT 1
- husk -j argument is not carried to the cycles delegate
- Add texture limit parameter
- Time varying attributes
- No fallback on visibility controls (other settings may not either) HOT 2
- Add suport for arbitrary attributes for meshes
- Building on windows HOT 3
- Crash when exiting hdBlackbird HOT 3
- Instances don't apply prototype source transform
- Windows Compilation Issue (Boost Related) HOT 2
- Blitting code refactor
- Synchronization between Cycles scene and primitives HOT 1
- Revisit symbol visibility
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